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  • Ffd_01_2012

    Developing Flex 4 Components

    2012-01
    • Free Issue (01/2012) to Download!
    • Starting ActionScript Programming part four
    • Monetizing Your Web Game part five
    • Differences Between Flex 3 and Flex 4
    • Mobile Development using Adobe Flex 4.5 SDK and Flash Builder 4.5
    • Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and AIR Applications
    • Pro Android Flash
    • FlashMoto Review Flash CMS
    More
  • Jpg

    Alternativa 3D December Issue of Flash and Flex Developer's Magazine!

    2011-11
    • Free Issue (12/2011) to Download!
    • End of Flash Mobile
    • Starting ActionScript Programming Part Three
    • Proscenium As A Rapid Prototyping Framework For Stage3D
    • Creating a Canvas Game
    • What is Alternativa3D
    • Applied Design Patterns Factory
    • WinX Free DVD Ripper
    More
  • Ffd_11_2011

    Crocus Modeller Fresh UML tool for Flash Platform!

    2011-11
    • Free Issue (11/2011) to Download!
    • Starting ActionScript Programming part two
    • Stage3D Opens The Doors To a New Gaming Era On The Internet
    • Creating a Statement of Work for Your Flash/ Flex Projects Using Our Own MyMeTM Game Project to Outline a SOW Structure
    • Interview with Laurent Hasson
    • Crocus Modeller
    • Applied Design Patterns Singleton
    More
  • Ffd_10_2011

    ActionScript Programming
    Master the Fundamental Features of the Language

    2011-10
    • Free Issue (10/2011) to Download!
    • Mitigate Mobile Crossplatform Headaches
    • The Billion Dollar Lost Laptop Problem
    • Starting ActionScript Programming
    • The Union Platform Integrating JavaScript and Flex Clients
    • Protecting What You Don’t Know Is Yours
    • Anatomy of a Software Code Audit Process
    • Scoreoid and the Importance of Leaderboards
    • Let’s Chat Developing A Chat Application With XMLSocket and EventMachine
    • 10 Things Every Java Developer Should Know About Flex
    • Steve Lionel on Why Fortran Still Matters
    • Nice Gesture, But What Does It Mean?
    More
  • 09_2011

    Adobe Flex Mobile, Swiz Framework and FlexORM

    2011-09
    • Free Issue (09/2011) to Download!
    • 11 Tips for Mobile Software Development
    • The Fragmented Mobile Device Market
    • Adobe Flex Mobile, Swiz Framework and FlexORM
    • Adding Categories To XML
    • Introduction to LiveCycle Collaboration Service
    • Flex on Java
    • Spring Dynamic Modules in Action
    • Smartphones and Tablets Go Multicore: Now What?
    More
  • Okladka_n3_august

    Cairngorm Architecture: How to Design Enterprise Flex Applications

    2011-08
    • Free Issue (08/2011) to Download!
    • Blitting 10,000 Sprites in Actionscript 3.0
    • Modular Application Development
    • Ioc I10n Localizing Your Apps with BabelFx
    • A Flex FAQ Browser
    • Objective C Fundamentals: Boxing
    • Objective C Fundamentals: NSXML Parser
    • How to Promote a More Seamless Designer/ Developer Workflow
    • Product Review: KoolMoves 8.1.1
    • Product Review: The Flex KC-Calendar Component
    • Book Review: Flex for Fun
    • Interview with Johannes Fahrenkrug
    More
  • Okladka_ffd_07_2011

    Spritesheets and Blitting in Actionscript 3.0

    2011-07
    • Free Issue (07/2011) to Download!
    • Spritesheets and Blitting in Actionscript 3.0
    • Vector Graphics
    • Accelerometer Programming
    • Adventures in ActionScript – Putting XML to Work
    • What’s New in Catalyst CS5.5
    • Actionscript 3.0 Best Practices
    • A Gentle Introduction to Dynamic Programming
    • Interview with Kevin Ruse
    • Tanida Demo Builder 8
    More
  • Ffd_06_2011

    Android in Practice Shiny Metal: Applying Themes and Styles

    2011-06
    • Free Issue (06/2011) to Download!
    • Should Stock Assets be Used in Custom Work?
    • Android in Practice Shiny Metal: Applying Themes and Styles
    • Android in Practice Technique: The Action Bar
    • Create Your Own Events
    • Adventures In ActionScript Interacting with Game Objects
    • In the Eye of the Storm Facing the Challenges of Developing World Class RIASPART 2
    • Item Renderers in Practice
    • Mr. Mixit
    • Benefits of Using Document Management System
    • Interview with Luca Mezzalira
    • Interview with Charlie Collins, Michael D. Galpin, and Matthias Kaeppler – the authors of Android in Practice
    More
  • Ffd_05_2011

    Handling iPhone Stage Orientation How to Listen For & Handle Pan Gesture Events

    2011-05
    • Free Issue (05/2011) to Download!
    • Mobile Applications
    • Testing User Experience Made Easy
    • Create Stunning Video Tutorials
    • Some Useful Flash API
    • Handling iPhone Stage Orientation
    • Adventures In ActionScript Deploy To Android
    • Acessing iPhone Camera with AdobeAIR 2.6 and Flash
    • Liferay in Action Inter-Portlet Communication Using Portlet 2.0
    • Zen and the Art of Universal Mobile Connectivity A Primer for rapid development and integration
    • Interview with Dermot Hogan, Chief Architect of the Amethyst Flash Platform IDE
    • Interview with Rich Sezov, Knowledge Manager Liferay, Inc.
    More
  • Ffd_01_2011

    FLEX & WMODE

    2011-04
    • Free Issue (04/2011) to Download!
    • FlashGuard LockLizard
    • 10 Things A Good Flex Developer Should Know
    • Lynda.com A new world of knowledge and opportunities!
    • Flex wmode – Less a Feature, More a Torture!!
    • Java API for Adobe FLEX and AIR
    • Saving Images to the Camera Roll
    • Adventures In ActionScript – Object Hierarchies
    • In the eye of the Storm Facing the challenges of developing world class RIAS
    • Location-Aware Applications
    • Charting And Multimedia
    • Interview with Richard Ferraro
    • Interview with Cesare Rocchi
    • Interview with Tom Barclay
    More
  • Ffd_03_2011

    Adventures In ActionScript

    2011-03
    • Free Issue (03/2011) to Download!
    • PlugrMan: The Universal API Toolkit
    • Developing an Enterprise Flex Application Strategy
    • LockLizard FlashGuard review
    • Anicca Digital Solutions Websites shouldn’t be difficult… Rview
    • NetroMedia review
    • Finally GPU-3D in Flash
    • Creating a Distributed Video Hosting Platform
    • File handling with AS 3.0 Touching local files from browser with help of Action Script 3.0
    • Creating Custom Visual Classes
    • Adventures In ActionScript – Serializing Objects
    • Test Driven Development or “How not to be trapped in a nightmare” Part 3
    • iPhone and iPad in Action
    • Interview with Lance Snider
    • Demetrio Fortman, CEO of MotoCMS.com, speaks out!
    More
  • Ffd_02_2011

    Project Management

    2011-02
    • Free Issue (02/2011) to Download!
    • How To Successfully Market Mobile Apps
    • Camtasia:mac
    • Managing Projects More Efficiently
    • Android Development with the Intent
    • The Many Faces Of Android Emulator
    • Interview with Frank Ableson
    • Adventures In ActionScript
    • Test Driven Development or “How not to be trapped in a nightmare” Part 2
    • A Quick Look at Demo Builder 8
    • Experiencing JSON with Flash AS 3.0
    • Interview with FATC Main Organizer Elad Elrom
    • Interview with John Xie
    More
  • Ffd_01_2011

    HTML5 - What will HTML5 mean for streaming?

    2010-12
    • Free Issue (01/2011) to Download!
    • HTML5 Streaming Service
    • AdobeFLEX Improves The Iviplanet Streaming Platform Interface
    • Writing A Better Object
    • Accessing the Accelerometer with ActionScript
    • Package Your Flash/Flex Application To iPhone with Graddle
    • Flash Map APIs for Enhanced Map Experience
    • Prototyping for User Experience
    • Distributing Your Flash Game
    • Animation Special Effects in Flash Games
    • Is It Possible For The Fifth Ceremony To Be Fresh?
    • Interview with Rob Crowther
    More
  • Ffd_10_1010

    Mobile Application

    2010-10
    • Free Issue to Download!
    • Mobile Apps
    • FlashDevelop The Best Tool for Writing ActionCript Code
    • SilverX Convert Flash to Silverlight
    • PlugrMan
    • Flash Decompiler Trillix
    • Creating a Simple Flash Game for Android and Flash Lite Phone
    • Mobile Developement with Action Script
    • Developing SCO RMCompliant Flash Content – a Video Bookmarking Application via SCO RM RTE
    • Making Your Video Clickable
    • Sequentially Structuring Your Code
    • Flex 4 Components Exposed
    • Test Driven Development or “How not to be Trapped in a Nightmare” Part 1
    • Free Flash Game Development for Profit
    • GestureWorks: An Advanced Multitouch Framework for Flash and Flex
    • An Interview with Sam Feuer
    • Introduction to Adobe Flash Builder 4 Full 5-Day Course
    More
  • Ffd_09_2010

    IPTV and Flash Lite 3.1

    2010-09
    • Free Issue to Download!
    • Google TV
    • Silex, the designer friendly publishing platform
    • IPTV and Flash Lite 3.1
    • Creating an iPhone Application that Responds to Touch Gestures
    • Create an Object- Handler Class
    • States in Action When you need to provide various
    • Action Message Format and Data-centric Flex
    • Monetizing Your Web Game Part 4
    • Game-Changing Technology for Data Intensive Applications
    • Flash Payments are the Best Way to Drive Your Conversion Rates Higher
    • Book review: Getting Started with Flex™ 4
    • Flash GAMM!
    More

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