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Adventures In ActionScript

Release Date: 2011-03
Ffd_03_2011
Rating: 22 votes

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  • Free Issue (03/2011) to Download!

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  • PlugrMan: The Universal API Toolkit

  • Developing an Enterprise Flex Application Strategy

  • LockLizard FlashGuard review

  • Anicca Digital Solutions Websites shouldn’t be difficult... Rview

  • NetroMedia review

  • Finally GPU-3D in Flash

    If you haven’t heard the news, the next major Flash Player upgrade from Adobe will include an extensive 3D API that will support direct paths to OpenGL and DirectX-based 3D rendering on the GPU.


  • Creating a Distributed Video Hosting Platform

    This article is about some technical aspects of creating the free video upload service – VideoBam.com. This server allows users to upload, convert and share videos online. Server software configuration will be covered in the article. Some commands, configuration blocks and code examples will be shown here.


  • File handling with AS 3.0 Touching local files from browser with help of Action Script 3.0

    In this article we are going to play with local files and it’s contents. We are going to see how to access these files from browser containing flash movie with and with out use of server side scripting (Here consider PHP as server side scripting).


  • Creating Custom Visual Classes

    When creating a dynamic visual class, it is sometimes easier to draw the visual elements than trying to constantly load images. I have found in my experience that it is possible to draw buttons as needed using the Graphics class. This keeps the button scalable without distorting the graphics and, with a little preplanning, gives you a lot of control over the look and function of the control.


  • Adventures In ActionScript – Serializing Objects

    Saving complex objects to disk sounds difficult. In fact, it’s remarkably easy if you use ByteArrays as Huw Collingbourne explains.


  • Test Driven Development or “How not to be trapped in a nightmare” Part 3

    In our last article, we updated the app structure. Now it’s time to write the test will be using and then we will implement a log class to be tested. So without further ado, let’s get started.


  • iPhone and iPad in Action

  • Interview with Lance Snider

  • Demetrio Fortman, CEO of MotoCMS.com, speaks out!

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