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Android in Practice Shiny Metal: Applying Themes and Styles

Release Date: 2011-06
Ffd_06_2011
Rating: 7 votes

Articles

  • Free Issue (06/2011) to Download!

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  • Should Stock Assets be Used in Custom Work?

    Stock assets – whether they be code, design, audio, or photos – are tools that many designers and developers use to speed up and enhance their projects. That said, there’s a logistical, as well as ethical, question as to whether or not assets that someone else created belong in projects that you’re being paid to make custom. To answer these questions, as well as determine if these assets can help you, we need to look at your needs and expectations as well as the expectations of your clients.


  • Android in Practice Shiny Metal: Applying Themes and Styles

    Let’s not beat around the bush; a typical stock Android application looks fairly unimpressive. Fortunately, Google has given developers the necessary tools to spice up their application UIs through a myriad of view attributes you can define or override for your views. As you can probably imagine, this can become a tedious and repetitive task, which is why Google added a theme engine to Android.


  • Android in Practice Technique: The Action Bar

    The menu concept in Android has a lot of merit to it. You could put many shortcuts and useful things in the menu. You could also put many contextual things in the menu. The big problem, of course, is that users may never look in the menu. The Action Bar is an evolution of the menu idea. It has many of the same use cases, but it is more effective to use because it is more visible to the end user.


  • Create Your Own Events

    The focus of this article is to know about power of your own events. Considering you are familiar with events, still we will see some brief introduction about events as it is basic of your own events.


  • Adventures In ActionScript Interacting with Game Objects

    This month Huw Collingbourne explains how to create interactive characters that can take and drop items found at locations in the game.


  • In the Eye of the Storm Facing the Challenges of Developing World Class RIAS – PART 2

    Last month I presented some of the challenges, we faced during the development of Esus, this month I will continue my presentation with a list what I consider to be the most complex challenges that we may face.


  • Item Renderers in Practice

    One characteristic of a well-designed Flex application is the presentation of data in a visually-compelling manner. Flex provides a number of list-based controls (DataGrid, List, TileList, HorizontalList, etc) responsible for the presentation of data. However, only with the help of an item renderer can a list-based control customize the display of the data.


  • Mr. Mixit

    In January 2011, Tampa, Florida-based HD Interactive (HDI), a web development company, set a goal to build quality games and apps for as many mobile devices and marketplaces as possible in order to reach a wide audience of users.


  • Benefits of Using Document Management System

    In modern world, all companies are basically the same. And yet again, each of them is different and specific.


  • Interview with Luca Mezzalira

    Mart3 | The Flash Platform Company is an Italian agency focused on Flash Platform development that use those technologies to interact with people and real world. In fact the main focus of the company is create engaging experience with real world or solve enterprise production problems to save time. Mart3 is also an Adobe Authorized Training Center and takes part in national and international projects based on Flash Platform technologies.


  • Interview with Charlie Collins, Michael D. Galpin, and Matthias Kaeppler – the authors of Android in Practice

    Android in Practice is treasure trove of Android goodness, with over 100 tested, ready-touse techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists. Using an easy-tofollow problem/solution/discussion format, it dives into important topics not covered in other Android books, like advanced drawing and graphics, testing and instrumentation, building and deploying applications, using alternative languages, and native development.


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