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Flash Games Programmer

Release Date: 2009-04
200_ffd_02_2009_en
Rating: 14 votes

Articles

  • Free Issue to download 02/2009

    Click pdf icon to download the issue


  • Flash Flex developer interview with Dave Schroeder about the Flashbelt Conference

    Now in it’s 6th year, Flashbelt is the annual conference that serves the midwest Flash community. It takes place every June in Minneapolis, Minnesota.By all accounts it presents the same high profile speaker rosters as other Flash conferences like FITC, Flash on the Beach and FlashForward. However, attendance is limited to just 400 seats, sold for under $400, making for a notably different conference experience. FFD caught up with Dave Schroeder, the founder and producer of the event, to talk about the event.


  • BannerSnack – A quick alternative to Flash?

    Nowanyone can create complex flash content, from banner ads to flash animations and greeting cards, without even knowing what Adobe Flash is, let alone the ActionScript programming language.


  • Working With Flash CS4 New Features: Inverse kinematics (IK) with Bone Tool

    Adobe Flash CS4 comes with some great new features. Recent updates to Flash made it a powerful tool for animation and a platform for rich internet applications.


  • Tracking Time with Screenweaver HX

    Screenweaver HX is the latest and most flexible version of Screenweaver to date, providing functionality that enables Flash developers to expand their development potential into the desktop application realm.


  • Using all the different components within CS4 to built a complete site

    Components can be very useful and can complement ones design if used correctly. However, components do tend to get abused in designs and if not used correctly they can make for an eyesore of an application or website. This tutorial will help to get you started using components successfully.


  • Model View Controller – What's the Secret Sauce... ?

    Business applications consist of a user interface (UI), business logic, and data models. For example, standard UI components such as buttons or checkboxes have UI elements, logic that knows how to respond to user inputs, and data models.


  • JSFL Quirks

    Often, a project in Flash will become, well, tedious. One particular aspect is repeated a hundred different ways a hundred times. Fortunately, the past several generations of the Flash IDE have included two tools to help with such a task.


  • SWX: The Native Data Format for Adobe Flash

    In this article you will learn how to move data between your server-side code and Flash using SWX (SWF bytecode), the most native data format for Adobe Flash.


  • An introduction to Flickr In Flash

    Flickr is arguably the most used photo-sharing platform on the web today. In this tutorial we will use Flash and the Flickr API to access a Flickr account, and view it’s public photos.


  • Flash video and AS3

    To basically understand how to extract the maximum profit from flash video we need to know first the three amigos.


  • WebORB tricks

    WebORB for Java – it is server-side technology which enables connectivity between Flex, Flash, AJAX and Silverlight clients and Java applications.


  • Multi-user Applications in haXe

    With the ever expanding broadband connections and the increase in popularity of massively multiplayer online games, e-learning applications and social websites, multi-user applications development is becoming more and more of a necessity for Flash programmers.


  • Achieving a retro-style using only Flash

    As much fun as programming can be. Let’s take a look at another fundamental part of web development, design.
    One of the big misconceptions about Flash is that the the graphics tools within Flash are weak. They’re not, you just need to know how to use them. With some advanced use of it’s built in filters and blend modes you can actually make awesome visuals using nothing but Flash.


  • Secrets of a professional Flash game programmer

    For the last five years as the leader of the Flash development team at Arkadium, a NY based game development company, I have worked on more than a hundred Flash games for clients, ranging from toy companies like Mattel to publishing giants like Hearst and NewsCorp.


  • Interview with Lee Brimelow

    Lee Brimelow is a Platform Evangelist with Adobe and an award-winning interactive designer. He has worked in the past for companies such as America Online, Netscape, eBay, Stanford University, and frog design and has a passion for developing new and innovative ways of using the Flash Platform to create rich user experiences.


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