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Getting Started with Adobe Open Source Media Framework

Release Date: 2009-06
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Rating: 24 votes

Articles

  • Free Issue to download 06/2009

  • The Open Source Media Framework A new tool from Adobe for media player development

    Adobe’s new Open Source Media Framework is a standard, open framework that dramatically simplifies media player development.


  • Getting started with Adobe Open Source Media Framework

    Open Source Media Framework (OSMF) is an open developer’s framework, which is currently in public prerelease, for building rich and robust players and media applications bases on the Adobe Flash Platform.


  • Adobe's Open Source Media Format

    With developer’s talents expanded and clients discovering more uses for the web, clients are beginning to request media delivery sites that work like YouTube. Adobe’s Open Source Media Format (OSMF) hopes to bridge the technology gap and improve the speed in which these projects can be delivered.


  • Learning Flash Media Server’s Remote Procedure Calls: Tic-Tac-Toe multiplayer mini-game

    In this article we will learn some of the basics of Flash Media Server’s (FMS) Remote Procedure Calls (RPC) and write a small multiplayer Flex Tic-Tac-Toe game for two clients. We will be using Flash Builder and Flex SKD 4 for implementing the client side and familiarize ourselves with new Flex 4 features like FXG and States syntax.


  • A Journey into Adobe Flex Charting Components [Part 2]

    Adobe Flex charting components are fabulously piquant features which not only provide almost all the most wanted charting controls but turn customization over to you. Creating a basic chart is as cushy a job as specifying a data provider and setting appropriate series for the chart, and Flex does all the underlying work for you.


  • Building video players for mobile devices

    Video is a ubiquitous and key element in compelling web content. It is relied upon by blog, news, music, web TV, social media, amateur, and movie production sites.


  • Creating a Custom ActionScript 3 Video Player

    Video handling in ActionScript has changed from ActionScript 2. A lot of confusion has come from the change but it is actually very simple to create a video player. We will build a simple flv player to show how.


  • Harnessing FP10 Power with Away3D Lite

    Away3D Lite 1.0 is the first open source 3D engine for Flash that uses new features offered by Flash Player 10 to speed up the rendering process. This article will go over the differences with the previous Away3D version and will point out which FP10 features are used.


  • Designer-Developer Workflow Using Flash Catalyst

    In the last few years, designer-developer workflow in conjunction with Rich Internet Applications (RIA) has created debate and uncertainty in the Flash community about how designers and developers are going to work together. Let’s look at how Adobe’s Flash Catalyst (FC) can be used to solve this debate.


  • Migrating from AS2 to AS3

    ActionScript went through a great and significant evolution in the last few years. The first ActionScript version had basic movie control with some interactive capability.


  • Unconditional Patterns – The State and Strategy Design Patterns: Part II

    In Part I of this article we looked at the State Design Pattern and how it encapsulated states into separate classes. Now, we’ll turn to the Strategy Design Pattern and show how it encapsulates algorithms into separate classes.


  • Know your Language you must!

    ActionScript 3 is a powerful language and with great power comes great responsibility.
    This quiz will measure your knowledge about the AS3 syntax, OOP in AS3 and the dark side of AS3.
    May the force be with you!


  • 7 tips for encoding to flash video

    A common error is to encode to flash video and don’t bother to analyze the source video first. Big mistake. A good start point is to get a great freeware software piece called GSpot (http://www.headbands.com/gspot/) and open your source with it.


  • Mochi Media: Why Micro-transactions will be a game changer for flash game developers

    Jameson Hsu is CEO and co-founder of Mochi Media. Prior to founding Mochi Media, Jameson co-founded the award winning interactive design firm WDDG where he led partnerships with major brands such as Kraft, HP, Burger King and many more. Jameson has been focused on gaming and interactive advertising for over 10 years, working closely with Flash developers, industry leading artists, advertising agencies, and Fortune 500 clients to develop innovative marketing and communication solutions.


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